Another mind in the deepness of my mind, increasing regular bosses hp and hp recovery decently and make them drop valuable stuffs like sefar pcs, stones, rups...
What I mean, like VASABHUM, Ulkha, ananga(sari) boss etc... making them really hard to kill that even 4 people couldn't do that.. so that players wouldn't solo them haha... more activity for players and not super hard to make( i think). But and drops should be according to the difficulty, so it would motivate party-ups.
Unlike now general and Raphu are hard to kill but drops are worthless hehe
And maybe, if it would be possible to make in K12... craftable accessories, something that would give more atributes than TA's... but making sure that it would be insaniously hard to craft, with a thousands of loots and combinations or even consumings TA's in recipes... Hard mobs or even bosses drops, so that newbies would still buy TA's to acquire them. Maybe some accessories with blind resistance, which could not be usable on satyas, so this would add more variety in kruma when speaking about tribe selection, I'm sure that it would eliminate lots of loot and sanuta bugging drukas, since we have resist to basically everything except that... Sure this without failing possibility. So that these crippling players saying that have nothing to do would have some long-term activity.
This server is the most stable so far and with the best admins hehe simply it needs something fresh, different not only to attract new players but make old ones to come back as well.